Ahhh, Angband. Such a wonderful game of yesteryear. Back in the day, I played it when it was named Moria. I remember the most impressive thing about this game was it’s sheer complexity and size. One of its claims to fame was the fact that it used up ALL of your computer’s RAM to play it. That is, if you were lucky enough to have a computer with 640k of RAM.
My friends and I used to crowd around my computer and play this game for HOURS on end. We’d set a 30 minute timer and take turns. Usually there were three of us playing. This was the extent of most multiplayer games of the day, you took turns and watched others play — and watching someone play a game with ASCII graphics was damn entertaining!!

To this day, Angband holds its own against the Halo’s and Half-Life’s because of it’s complexity in game play. Something which I find all too often lost in the advanced games of today. It’s a sad tragedy to me that the current generation of kids won’t have the kind of imaginative experience that this type of game provides. You can bet my son will play this game before I expose him to Halo, or Neverwinter, or whatever.